Imperialism II Strategy Tip: Recruit Military Units to Deter Early Attack

I lost an Imperialism II game, and I realized I needed to update the strategy guide to include another step. Don’t let two “Weak Army” messages appear without planning to build a “bridge army”  to deter an attack from your neighbor, particularly if the empire you about which you are being warned shares a border with your empire. Continue reading

First Imperialism II Victory at 400 Difficulty Level

Imperialism II is an excellent turn-based strategy game. I used to have difficulty winning at difficulty level 35, where 100 is “normal.” This screenshot is my memorial to my victory at the highest level of difficulty, 400, which the game calls “well-nigh impossible.”

The map key is Parthyr. I chose to play Sweden. I have three saves at various stages of the game.

  1. 1st Save – Slot 8
  2. 2nd Save – Slot 6
  3. 3rd Save – Slot 4, after victory

This is my strategy guide!

Imperialism II Strategy Guide

Imperialism II is a turn-based strategy game.

The official strategy guide is OK, and its suggestions allow you to enjoy the game’s diverse features, but I want to share with you a much more effective method of winning games. [Updated October 16, 2013] In fact, I almost enjoy the game less now that I know how to win nearly every time at 400 level. [Updated June 23, 2015] Here’s an alternate strategy that does make use of more of the game’s features.

The quickest way to win a game is to share a continent with multiple major powers and conquer them one at a time, all the while maintaining a strong economy by connecting your conquests to your capitol via land transport. Continue reading

You Can Win in Imperialism II Without a Single New World Province

Update: I’ve written a strategy guide for Imperialism II at the 400 difficulty level.

You can win an Imperialism II game on 200 difficulty setting without a single new world province. In all honesty, I think there’s some kind of bug which allowed me to win, however.

For much of the game, Portugal’s fleet was hovering outside of my port. I had a colony in the New World, two provinces of the The Mayans. The Mayans were consistently able to sell me a diamond, a gold and a silver, and that kept my cash flow up enough to be able to take most of the provinces on my continent and buy spies to stay close on the research. I could not tell if the Portuguese fleet was blockading or patrolling, but it seemed like it should have prevented me from receiving the trade goods from my colony.

I carelessly lost my colony to Holland and had to rely completely on trade for cash from that point forward.

The map key for this game is Llantea.

Here was my final score:

Victory in Imperialism II without a new world province at 200 difficulty

My First Imperialism II Victory at 200 Level Difficulty

Update: I’ve written a strategy guide based on my mastery of the game at the 400 level.

For those who don’t know it, Imperialism II is the best turn-based strategy game ever.This photo demonstrates that I won at 200 difficulty level. I’m geekily proud of myself. Not quite Usain Bolt at the 200m. Well, not even in the same galaxy. But, hey, some of you can relate.

The key which generated this map is Muvereth. I selected France as my nation.

You can download some of the game saves if you wanted to take notes! 🙂

  1. France, 1572 (slot 0)
  2. France, 1795 (slot 1)
  3. France, 1808 (slot 2)